![]() ![]() To prevent players from flying indefinitely, flight uses up the mana pool, which is also drained by spells. ![]() It’s also key to dodging and weaving in combat. Flying in Spellbreak is more of a hover, allowing players to quickly ascend mountainous terrain and buildings. Helping players maneuver about the Hollow Lands map is the flying mechanic, as well as various movement abilities that help both in and outside of battle. I like the way that Spellbreak rewards aggressive play, encouraging players to move around the map at speed, rather than camping and waiting for the end circle. While it’s still possible to win with unlevelled Talents and Gauntlets, it’s much more difficult. Players will need to quickly explore to get loot from chests and enemies in order to remain competitive at the later stages. Talents are perks that become more effective as they rank up. Leveling up Talents with Scrolls is also key to staying alive in Spellbreak. There are many combinations like this, adding another layer of strategy to combat. I can also combine the massive boulder fired from my Stone Gauntlet with a Frost spell to cover the rock with ice for additional damage. With Stone, I can focus on close-quarters combat that devastates players on the ground, while Frost allows me to fire from long-range. My favorite Gauntlet abilities are Stone and Frost. It’s the differences between the various Gauntlets and how they combine that makes Spellbreak‘s combat stand out. Players might start a round with a Lightning Primary and Toxic Secondary, but end the match with a Lightning Primary (unchangeable) and a Wind Secondary. Secondary Gauntlet abilities are looted from chest drops or from enemies and can be swapped out at any time. Does spellbreak have bots upgrade#To increase chances of victory, players must search the map for loot in order to upgrade their abilities, equipment stats, and healing resources.Įach mage starts the round with a primary Gauntlet ability, with a choice of Fire, Frost, Lightning, Stone, Wind, and Toxic. The aim of the game: be the last mage or team left standing. Following a brief tutorial, players fall down to the Hollow Lands with up to 41 other players in either a Solo, Duo, or Squad (three players) format. ![]()
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